Hyperreality and Humans
Hyperreality.
- Video games
- Christmas is presented to be fun filled with nice food and gifts.
- Sex-
- The first time and loss of virginity narrative, the reality never lives up to the fantasy, low key lighting, rose petals, candles. Hard core porn.
- Death
- Boris Johnson
- Long Road
- War represented to be fun and exciting it is glorified to entertain the audience. Propaganda!
Postmodernism- A postmodern media product is one that deliberately breaks rules.
- Deliberately trashy in fashion.
- Deliberately has a complicated narrative.
Funny games 1997- Der Hund
- Breaks the 4th wall.
- Makes the audience feel like they are being involved.
The breakfast scene:
- Anita is a hyper real construction of women.
- Anita lives up to stereotypical norms of women.
- Anita is the ideal woman as she makes breakfast and cleans and does what shes told.
- Joe may even prefer Anita ti Laura.
- Anita's makeup is natural but bold.
- Her eyes are emphasised and her cheekbones are very defined making her look like a doll.
- Cognitive dissonance is the inability to hold 2 thoughts in one's head at the same time.
- Anita is alive and beautiful yet dead and still at the same time.
- Hyperreal breakfast as the family is all together.
- "The jams in a thing"- Sophie is excited as this isn't normal for them.
- The girls are like live adverts- postmodernism.
- Catalog of women.
- The women have like a sell line.
- Like mannequins in a shop window.
Examples for Humans:
- Humans bricolage "borrowing" from other texts.
- Relies on audience understanding of sci-fi to decode it.
- The narrative is fragmented with flashbacks.
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