Hyperreality and Humans


Hyperreality.

  • Video games 
  • Christmas is presented to be fun filled with nice food and gifts.
  • Sex-
  • The first time and loss of virginity narrative, the reality never lives up to the fantasy, low key lighting, rose petals, candles. Hard core porn.
  • Death
  • Boris Johnson
  • Long Road
  • War represented to be fun and exciting it is glorified to entertain the audience. Propaganda!
Postmodernism- A postmodern media product is one that deliberately breaks rules.
  • Deliberately trashy in fashion. 
  • Deliberately has a complicated narrative.
Funny games 1997- Der Hund
  • Breaks the 4th wall.
  • Makes the audience feel like they are being involved.

The breakfast scene:
  • Anita is a hyper real construction of women.
  • Anita lives up to stereotypical norms of women.
  • Anita is the ideal woman as she makes breakfast and cleans and does what shes told.
  • Joe may even prefer Anita ti Laura.
  • Anita's makeup is natural but bold.
  • Her eyes are emphasised and her cheekbones are very defined making her look like a doll.
  • Cognitive dissonance is the inability to hold 2 thoughts in one's head at the same time.
  • Anita is alive and beautiful yet dead and still at the same time.
  • Hyperreal breakfast as the family is all together.
  • "The jams in a thing"- Sophie is excited as this isn't normal for them.
  

  • The girls are like live adverts- postmodernism.
  • Catalog of women.
  • The women have like a sell line.
  • Like mannequins in a shop window.
Examples for Humans:
  • Humans bricolage "borrowing" from other texts.
  • Relies on audience understanding of sci-fi to decode it.
  • The narrative is fragmented with flashbacks.





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