Video games/ Assassin's creed III Liberation.
What stereotypes surround video games.
- Makes you stupid.
- Makes you violent.
- Virgins play them.
- Nerds.
- Single people play them.
- Directly manipulate the players.
- Space war first video game-1962.
- Space invaders- 1978.
- Pac man- 1980.
- Sony created bizarre advertisements that appeal to adults.
- Sony also advertised to appeal to mass audiences and not just a target group.
- Media product with an interactive element- Video game.
- Video games are the most specialised in the industry.
- Produced using digitally convergent media.
- Competitive aspect.
- You embody different characters.
- Expectations that games are violent.
- Square button is jump/punch.
- Video games cost £50-£60 which is more than any other media product.
- Video games have always been expensive for the time.
- They exploit the audience/consumer.
- Video games target a core audience.
- Video games have open ended narratives.
- Video games are 10s-100s of hours long.
- Video games can only be played on specific consoles/systems.
- Games can be released on multiple consoles- multi-platform game.
- Fortnight makes money through micro-transactions- purchases in the game.
Assassin's creed III- Liberation.
- Spin off of assassin's creed III.
- Produced by Ubisoft in 2012.
- Made for playstation vita originally.
- Re-released 2 years later for Playstation3 and Xbox 360 in HD.
- Re-released again in 2019 for the updated consoles but in a pack.
- Re-releases earn more money.
- PSV wasn't popular so they re-released the game for home consoles.
- Themes of slavery which may be considered inappropriate.
- The re-released trailer makes intertextual reference to Django unchained.
- The dramatic and emotional narrative appeals to a general audience.
- The main character is a black women which is a unique selling point.
- Appeals to black people.
- May appeals to people who may not stereotypically play video games.
- References to film trailers.
- Gameplay- interactive sections of the game.
- Cut scenes- elements you can't play.
- The games are set in the future where the characters enter a simulation of the past.
- Genre is a sci-fi.
- The promise of new content appeals to mass audiences.
- The trailer demonstrates high production values for the time.
Comments
Post a Comment