Video games/ Assassin's creed III Liberation.


What stereotypes surround video games.

  • Makes you stupid.
  • Makes you violent.
  • Virgins play them.
  • Nerds.
  • Single people play them.
  • Directly manipulate the players.

  • Space war first video game-1962.
  • Space invaders- 1978.
  • Pac man- 1980.

  • Sony created bizarre advertisements that appeal to adults.
  • Sony also advertised to appeal to mass audiences and not just a target group.
  • Media product with an interactive element- Video game.
  • Video games are the most specialised in the industry.
  • Produced using digitally convergent media.
  • Competitive aspect.
  • You embody different characters.
  • Expectations that games are violent.
  • Square button is jump/punch.
  • Video games cost £50-£60 which is more than any other media product.
  • Video games have always been expensive for the time.
  • They exploit the audience/consumer.
  • Video games target a core audience.
  • Video games have open ended narratives.
  • Video games are 10s-100s of hours long.
  • Video games can only be played on specific consoles/systems.
  • Games can be released on multiple consoles- multi-platform game.
  • Fortnight makes money through micro-transactions- purchases in the game.

Assassin's creed III- Liberation.
  • Spin off of assassin's creed III.
  • Produced by Ubisoft in 2012.
  • Made for playstation vita originally.
  • Re-released 2 years later for Playstation3 and Xbox 360 in HD.
  • Re-released again in 2019 for the updated consoles but in a pack.
  • Re-releases earn more money.
  • PSV wasn't popular so they re-released the game for home consoles.
  • Themes of slavery which may be considered inappropriate.
  • The re-released trailer makes intertextual reference to Django unchained.    
  • The dramatic and emotional narrative appeals to a general audience.
  • The main character is a black women which is a unique selling point.
  • Appeals to black people.
  • May appeals to people who may not stereotypically play video games.
  • References to film trailers.
  • Gameplay- interactive sections of the game.
  • Cut scenes- elements you can't play.
  • The games are set in the future where the characters enter a simulation of the past.
  • Genre is a sci-fi.
  • The promise of new content appeals to mass audiences.
  • The trailer demonstrates high production values for the time.                                          











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