Video game fandom and Theorists.


The Silver Case: The 25th Ward.


  • People who like this game are fans.
  • Niche audience.


Henry Jenkins:

  • Fandom theory.
  • Fans buy merchandise and talk about the media product a lot.
  • Join online forum.
  • Follow twitter/social media accounts related to the product.
  • Got to conventions- cosplay.
  • Textual poaching- Stealing something from the media/ take what you want ie. dressing up like characters.

Pony's Creed- Sisterhoof.
  • Copyright infringement.
  • Fan of my little pony and Assassins creed.
  • Good production series suggests the maker is good at editing.
  • This is fandom.
  • Good way to interact with fans.
  • Create their own fantasy.
  • Free brand exposure for Hasbro and Ubisoft.
  • Symbiotic relationship- Two thing work well together.
Roland barthes theory- semiotics:
  • Meaning is created by audience than the producer.
  • Codes which only create meaning when the audience decodes them.
  • 'The death of the author' book barthes wrote in the 70s.
  • The only people that matter is the audience.
Clay Shirky- end of audience theory:
  • Audiences are no longer passive they become interactive becoming the producer.
  • Digital technology allows this to happen.
Data-discs:
  • Record label that sells video game soundtracks on vinyl.
  • Example of fandom.
  • Aims for middle aged people.
  • Textual poaching.
Death stranding (released 2019)- Trailer 2017:
  • Where are they?
  • What's the creature?
  • Why is there a baby?
  • Confused reading.
  • There's no information.
  • Positioned in an uncomfortable/confusing way.
  • Negotiated reading.


















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