Video game fandom and Theorists.
The Silver Case: The 25th Ward.
- People who like this game are fans.
- Niche audience.
Henry Jenkins:
- Fandom theory.
- Fans buy merchandise and talk about the media product a lot.
- Join online forum.
- Follow twitter/social media accounts related to the product.
- Got to conventions- cosplay.
- Textual poaching- Stealing something from the media/ take what you want ie. dressing up like characters.
Pony's Creed- Sisterhoof.
- Copyright infringement.
- Fan of my little pony and Assassins creed.
- Good production series suggests the maker is good at editing.
- This is fandom.
- Good way to interact with fans.
- Create their own fantasy.
- Free brand exposure for Hasbro and Ubisoft.
- Symbiotic relationship- Two thing work well together.
Roland barthes theory- semiotics:
- Meaning is created by audience than the producer.
- Codes which only create meaning when the audience decodes them.
- 'The death of the author' book barthes wrote in the 70s.
- The only people that matter is the audience.
Clay Shirky- end of audience theory:
- Audiences are no longer passive they become interactive becoming the producer.
- Digital technology allows this to happen.
Data-discs:
- Record label that sells video game soundtracks on vinyl.
- Example of fandom.
- Aims for middle aged people.
- Textual poaching.
Death stranding (released 2019)- Trailer 2017:
- Where are they?
- What's the creature?
- Why is there a baby?
- Confused reading.
- There's no information.
- Positioned in an uncomfortable/confusing way.
- Negotiated reading.
Comments
Post a Comment